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About Donkey Kong Bananza

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Everything of Bananza's terrain is created from voxels, which Motokura explained was the key element distinguishing it from Odyssey.[27] Takahashi described developing levels from voxels as way more easy than polygonal modeling, as developers could "freely combine voxels and products to construct terrain and after that exam it out https://donkey-kong-bananza20863.link4blogs.com/57457125/donkey-kong-bananza-fundamentals-explained

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